- Joined
- Jun 19, 2017
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- 24
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- portuguese
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- RMVXA
Hello. One of my characters has this skill which removes negative conditions and, additionally, applies a "prevention state" to the target, so that his ally not only gets health, but prevents further negative states by a certain number of turns. (Hylics' players know precisely what it means) I want this skill to work both on battle and on menu, but differently.
* On battle, I want the skill to heal negative conditions AND apply the "prevention state";
* But on the menu, I want the same skill to heal negative conditions, but not to apply the "prevention state", since the player could do this before every battle to get advantage.
The lazy way to get around with this issue is to create two skills: one usable on battles and one usable on menus. But I particularly think this would pollute the skill repertoire.
Is there a way to do what I'm planning?
* On battle, I want the skill to heal negative conditions AND apply the "prevention state";
* But on the menu, I want the same skill to heal negative conditions, but not to apply the "prevention state", since the player could do this before every battle to get advantage.
The lazy way to get around with this issue is to create two skills: one usable on battles and one usable on menus. But I particularly think this would pollute the skill repertoire.
Is there a way to do what I'm planning?