- Joined
- Apr 22, 2016
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- 33
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Okay, so I have a pretty fleshed-out idea for a story, with multiple routes and endings. I'm a moderately-experienced writer (I've written short and novel-length stories, and a short comic book), but this is my first time working with games. Writing narration and dialogue right into the message box feels very unnatural, and since games have a totally different style from what I'm used to, I'm a little bit flummoxed. With traditional writing, my style is pretty blunt and to-the-point. When I apply that same style to a video game narration, it feels obnoxiously wordy!
I wanted my project's main narrative to have an 80s comic feel (think Marv Wolfman), but that kind of on-the-nose description feels kind of weird in an RPG-style game. The story-oriented games I know best are the Ace Attorney series, but since they're visual novels, they're much more text-based than most RPGs.
Basically, how should I do this? How much text narration should I use, in proportion to CGs and in-game cutscenes? How do I keep it natural? Should I write it as a screenplay and then transfer the text over to the message boxes?
Any and all help is appreciated. Thank you!
I wanted my project's main narrative to have an 80s comic feel (think Marv Wolfman), but that kind of on-the-nose description feels kind of weird in an RPG-style game. The story-oriented games I know best are the Ace Attorney series, but since they're visual novels, they're much more text-based than most RPGs.
Basically, how should I do this? How much text narration should I use, in proportion to CGs and in-game cutscenes? How do I keep it natural? Should I write it as a screenplay and then transfer the text over to the message boxes?
Any and all help is appreciated. Thank you!

