How to make a system that, depending on the money you have, assigns one class or another

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SkulleD42

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I want to make a system that, for example, if you have, let's say 4000 gold, it gives you a specific class, but when you reach 10000 gold, your class changes to another, but I don't any clue on how to do it, any help? Thanks
 

Loydiee

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For me, Maybe you can use the 'Conditional Branch', it allows the event to run an command when the player reach the Conditions. You can search it in the google if you still don't understand. I'm quite busy so I can't explain it very well. But if you go in that page 'Conditional Branch'(Under the Flow Control). You can understand it easily.
-Loydiee
 

_Shadow_

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Well, if you wanna do the check in real time, you need a Parallel Process Event on the map.
Otherwise, if the check of the promotion could be by talking to a king for instance, it would be a lightweight version of it.
You need to call a Common Event.
Common Events can be created in the Database.
The Common Event must contain Conditional Branches checking gold possession from the lowest to the highest.
Like

If you got more than 1000 gold then
Change Class to this
End

If you got more than 5000 gold then
Change Class to that
End

etc etc...

It is kinda easy. ;)
 

SkulleD42

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Okay that was easy! I really didn't think of that, thanks for the replies!
 

Ms Littlefish

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