How to make a Training montage seem long?

wigglyfingers

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I'm sorry if I have posted in the wrong place, I'm kinda new... Please tell me off if I'm doing something wrong.  (n_n)

There's a time in my game where the main character is training, what are some ways to show that a lot of time has passed since the training started?
 

Kes

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Probably by a combination of things

Start in what is obviously the day time

Fade out

Text saying something about the training, the time etc.

Change screen tint so that it is now darker - looks like evening

Remove some NPCs who've obviously gone home; maybe have one who is now sleeping on a chair (zzz balloon etc.)

If you have windows in the back wall, change them via events to show dark instead of light through them

Fade in.
 

cabfe

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I'm sorry if I have posted in the wrong place, I'm kinda new... Please tell me off if I'm doing something wrong.  (n_n)

There's a time in my game where the main character is training, what are some ways to show that a lot of time has passed since the training started?
How long do you mean?

Is it a matter of hours, or days/months?
 

sabao

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Changing scenery helps indicate the passage of time. Being in one place and then another while also indicating different times of the day can show a lot of time has passed. Depending on the time that's passed, the characters involved may show physical signs of change like aging or a change of outfit (for example, martial artists may be wearing different training garb and then uniforms after finally completing training).

Showing the difference in skill from start to beginning also helps: the pupil for example may have had trouble executing a particular skill at the beginning of training, and you show him working at it and finally being able to execute it at the end.
 

jdh34

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Use a controll timer command it's what I do for my events to make the game more fancy try some script's END OF LINE jdh
 

wigglyfingers

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@cabfe: Hours, sorry for not saying it in the original post...

@ksjp17 & @sabao &jdh34(?): Thank you for your advice! I'll try it out and see. ;P
 

Tarsus

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Show a lot of things happing at once,

Remind everyone of what's going on (what's going on?)

And with every shot you show a little improvement

To show it all would take to long

That's called a montage (montage)

Oh we want montage (montage)

And anything that we want to go from just a beginner to a pro,

You need a montage (montage)

Even Rocky had a montage (montage)

its surprisingly useful, who would have thought?

I would show an animation or whatever of your character training, fade out, then fade back in. Sometimes simple is better.
 

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