How to make a weapon a Consumable Item

Yappy Monoxide

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Is it possible?
 

Andar

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you didn't give enough info to decide that - how would you want to trigger that consuming?


There are skill cost scripts that allow you to remove anything as the cost of using that skill if that is what you have in mind.
 

Yappy Monoxide

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The way I want it is that you can equip the weapon but when it's not equipped you can eat it from the items menu.
 

HexMozart88

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Quick question first of all: Why do you want to eat a weapon? Second of all, you're saying that you want it to be able to move from the weapon screen to the inventory screen? I'd say have a parallel process event running that checks if the weapon is equipped, and if it isn't, add a consumable item to your inventory. 
 

Yappy Monoxide

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Quick question first of all: Why do you want to eat a weapon? 
#BearGrylls



Spoiler



In reality the weapon is a piece of food.





Second of all, you're saying that you want it to be able to move from the weapon screen to the inventory screen? 
Yes

I'd say have a parallel process event running that checks if the weapon is equipped, and if it isn't, add a consumable item to your inventory. 
I will give it a shot.
 

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