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- Oct 17, 2012
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When we talk about turn based JRPG, AGI effect is only limited to determine the Turn Order in battle, and even when that's an important effect, I think the effect could be improved. That's important for example in games where they let you to customize your stats with limited resources, so choosing to invest in Agility should be rewarded by something else than just determining turn order.
I have some ideas to improve the effect, but I think those are... generic, you could say? Well anyways
-Changing the battle system: Well ATB is different from regular turn based battle, it's still a turn based system. ATB for example gives AGI an important effect, because the bigger is this stat, you'll make actions quicker, and that shorten a battle or make a offensive character really dangerous due to its DPS.
-Make AGI increases another stat as well: Turn order is maybe not enough reason to make you invest in AGI, but if it increases, for example, your evasion as well, you certainly will have some incentive to increase this stat.
-Mechanical approaching: If you have played Breath of Fire 3, you surely know what Ex-Turn is, but for those are now aware of it, Ex-turn is a mechanic where if the character's Speed is higher by a certain threshold, the character will be able to make an extra action each turn. Mechanical approaching is great because that also is able your game differenciates itself from another games.
-Making them part of the damage formula: Maybe there are some attacks which uses speed instead attack, or use it as part of the physical damage formula, but that would work in some specific cases in the former case; or it would need a careful thinking about damage formula in the last case.
Uhh that's all I have for now, I know I mentionted thing about ATB, but I'd like to keep it for regular turn based system if possible (but if you know another battle system which gives a lot of importance to Agility, it'd be nice to know it of course!) what ideas do you think would add relevance to AGI state?
I have some ideas to improve the effect, but I think those are... generic, you could say? Well anyways
-Changing the battle system: Well ATB is different from regular turn based battle, it's still a turn based system. ATB for example gives AGI an important effect, because the bigger is this stat, you'll make actions quicker, and that shorten a battle or make a offensive character really dangerous due to its DPS.
-Make AGI increases another stat as well: Turn order is maybe not enough reason to make you invest in AGI, but if it increases, for example, your evasion as well, you certainly will have some incentive to increase this stat.
-Mechanical approaching: If you have played Breath of Fire 3, you surely know what Ex-Turn is, but for those are now aware of it, Ex-turn is a mechanic where if the character's Speed is higher by a certain threshold, the character will be able to make an extra action each turn. Mechanical approaching is great because that also is able your game differenciates itself from another games.
-Making them part of the damage formula: Maybe there are some attacks which uses speed instead attack, or use it as part of the physical damage formula, but that would work in some specific cases in the former case; or it would need a careful thinking about damage formula in the last case.
Uhh that's all I have for now, I know I mentionted thing about ATB, but I'd like to keep it for regular turn based system if possible (but if you know another battle system which gives a lot of importance to Agility, it'd be nice to know it of course!) what ideas do you think would add relevance to AGI state?

