How to make an attack that can NEVER miss

Peva

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So I have a tutorial, and I'm trying to make the enemy, when attacking, never miss. I tried making a parameter with hit rate +100%, but that didn't work. It still very occasionally hits.
1618245453808.png

This is in the commands in the troop for the tutorial.

1618245569644.png

(Also for some reason there are two of these in the troop command? Not sure why I set up two, but it only does one)
Does this mean it relies on the attack command more than the parameters? I can make a specific skill that the enemy uses but I'd like for it to just be the attack command if possible. Any more tweaks to the monster I can make that will fix this?
 

Trihan

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Give them a separate attack skill that's "certain hit".
 

Peva

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Yeah, I figured there might be a way to avoid using a different attack skill but guess not. Oh well, thank you!
 

Trihan

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The standard attack skill will always factor in the evasion rate of the target, so even if the attacker has a 100% hit rate you can't guarantee that they won't occasionally evade it.
 

ScorchedGround

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I think @TheoAllen made a plugin at one time which allows you to set notetags in skills to make them never miss. Even physical or magical skills.

However, I cannot find it right now. If he reads this, maybe he can direct you to it.
I think it was initially made for MZ, but I use it in MV and it works all the same.
 

ShadowDragon

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if it works, there is 1 thing missing, but easier to impliment.
if switch X is ON, it can be always hit, otherwise, it would be default :)

but I didn't test it, neither do I know the terms of use, if it can be used
without a copy of MZ :) but if it works, why not :)
 

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