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- Jan 25, 2022
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In my project, there is a late-game dungeon that culminates with a boss battle against four "Shadows" of the four party members.
The idea is that the Shadows would scale with the player character, and would use spells & skills those characters have access to.
I considered making them generalized, with skills the player may not necessarily have yet. This would be far simpler in terms of design and implementation, however, I still think it would be way more interesting if these bosses were exact copies of your party members.
The thing is, doing something like this is very extensive, and I'm not entirely sure where to start implementing something like this. If anyone has any suggestions as to how to do this, I'd be very appreciative.
The idea is that the Shadows would scale with the player character, and would use spells & skills those characters have access to.
I considered making them generalized, with skills the player may not necessarily have yet. This would be far simpler in terms of design and implementation, however, I still think it would be way more interesting if these bosses were exact copies of your party members.
The thing is, doing something like this is very extensive, and I'm not entirely sure where to start implementing something like this. If anyone has any suggestions as to how to do this, I'd be very appreciative.