- Joined
- May 14, 2020
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- 84
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- Italian
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- RMMZ
Hi everyone, hope you all are well!
I just stepped into this thread because I am trying to make the same thing in my game, only with a difference: I want the player to be detectable only when a rotating/moving enemy is facing towards him/her (stealth part of the game, of course).
I already tried some solutions, and got some nice-but-not-exactly-what-I-wanted results, but they are complex solutions with a lot of switching/eventing, so I would be glad to hear your suggestions on how to achieve that result easily (or at least: "more easily", sure you all have got better solutions).
Heve a good day!
I just stepped into this thread because I am trying to make the same thing in my game, only with a difference: I want the player to be detectable only when a rotating/moving enemy is facing towards him/her (stealth part of the game, of course).
I already tried some solutions, and got some nice-but-not-exactly-what-I-wanted results, but they are complex solutions with a lot of switching/eventing, so I would be glad to hear your suggestions on how to achieve that result easily (or at least: "more easily", sure you all have got better solutions).
Heve a good day!