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I'm making a minigame where the player has to "run" through a course for 2 minutes (it's an autoscrolling parallax) while events popup from the top randomly and scroll down, on collision some should add to the players score while others substract.
I have it set up so that when an score event's y reaches the bottom of the screen, the self switch that activated it will deactivate and it will be teleported back to the top as a graphicless event. The problem I have is that when they're teleported the events' graphic blinks for a second at the top of the screen before dissapearing, which is distracting and frankly looks ugly. Is there any way to avoid that?
Thanks for reading.
Here's a small demo of the event in action, look at the top of the screen as the event dissapears at the bottom.
http://s000.tinyupload.com/index.php?file_id=09426622838802902758
I have it set up so that when an score event's y reaches the bottom of the screen, the self switch that activated it will deactivate and it will be teleported back to the top as a graphicless event. The problem I have is that when they're teleported the events' graphic blinks for a second at the top of the screen before dissapearing, which is distracting and frankly looks ugly. Is there any way to avoid that?
Thanks for reading.
Here's a small demo of the event in action, look at the top of the screen as the event dissapears at the bottom.
http://s000.tinyupload.com/index.php?file_id=09426622838802902758
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