My game is called Death's Glance. It's set in a world of magic. So, guns and technology aren't needed. Thanks to magic, the development of technology is much slower, meaning 100 years after Medieval Times ended for us, the era of the sword and of the shield is still thriving. Monsters have many resources within their bodies, and only those so inclined take up alchemy. I'm thinking monsters could drop items (already know how to do that) that have a positive effect, bt may also inflict a negative one. For instance, Green Goo is dropped by a Slime, and you can eat it to heal yourself by 50 HP. OR, it might poison you. I have no idea how to make an item do that.