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I have no idea how to make an npc no longer interact with a player after a certain option is picked. IE npc talks, gives option yes or no, if player picks no, then the interaction is finished but the npc can be spoken to again, but if the option picked is yes, then it follows that string (giving item for example) and then makes the player unable to talk to the npc again. Basically i need this so the player cannot keep using the yes option to get infinite items. I'm very new to this, so simple explanations would be greatly appreciated! Thank you in advance :)

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On my journey of character rework: I had this character, she was meant to be just a princess that joins your party. And at long term she was just uninteresting... So I tweaked her to be a rebel agaisn't the royalty before meeting up with the party.

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