Wisshy

Villager
Member
Joined
Jan 16, 2019
Messages
20
Reaction score
4
First Language
Português
Primarily Uses
RMMV
So, basically I created an event where everytine my hp is below 25% but above 0 it plays a bgs. It stops when I heal the character, but not when he dies. I tried all the solutions I found here (fadeout bgs, blank bgs, even a plugin that checks for events before the battle ends), but nothing worked at all.
 
Last edited:

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
45,533
Reaction score
16,419
First Language
English
Primarily Uses
RMMV
Show us your event, and tell us what plugin you're using.
 

Wisshy

Villager
Member
Joined
Jan 16, 2019
Messages
20
Reaction score
4
First Language
Português
Primarily Uses
RMMV
Here it is the event. And I'm using the HIME_EndPhaseTriggers
 

Attachments

  • imagem_2021-12-04_211431.png
    imagem_2021-12-04_211431.png
    294.8 KB · Views: 5

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
7,679
Reaction score
5,434
First Language
English
Primarily Uses
RMMV
Where are you calling this event from? A troop event? Show a screenshot of that, too.
 

Wisshy

Villager
Member
Joined
Jan 16, 2019
Messages
20
Reaction score
4
First Language
Português
Primarily Uses
RMMV
I've made a common event and then called it inside a troop page.
 

Attachments

  • imagem_2021-12-05_164147.png
    imagem_2021-12-05_164147.png
    395 KB · Views: 2

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
7,679
Reaction score
5,434
First Language
English
Primarily Uses
RMMV
I don't see a reason in your event logic why that wouldn't work.

I notice that you're making a Pokémon-themed game - do you have more than one actor in your party? If you only have one actor and they die, the game over process would kick in before that event gets checked.
 

Wisshy

Villager
Member
Joined
Jan 16, 2019
Messages
20
Reaction score
4
First Language
Português
Primarily Uses
RMMV
Well, yeah I have other members, however I made that just one actor enters the battle. Probably I'm gonna try switch between actors with an event, I don't know.

After a lot of tries, I've found a way. The way I did it was using the default state from MV (Immortal) in the beggining of battle and taking it after it.
 

Latest Threads

Latest Posts

Latest Profile Posts

Wanted to look through job ads and now I spent about an hour laughing about the website of a spiritual healer looking for a Marketing and IT guy. Call me oldfashioned, but I think that "healing of deceaseds" comes a little late.
Workin' hard! Wish I was hardly workin'...
One of these days, I will have no more errors.
The tutorial streak is going on, learn something about cave edits today!
(And possibly in a few days even more, stay tuned ;) )
Something is working in my game, and I have no idea how or why. It wasn't working yesterday. But it is now.
So we're just gonna...move on, and never, EVER, touch that passive again, lest it break.

Forum statistics

Threads
129,914
Messages
1,206,229
Members
171,110
Latest member
Dog_russian
Top