Wisshy

Villager
Member
Joined
Jan 16, 2019
Messages
20
Reaction score
4
First Language
Português
Primarily Uses
RMMV
So, basically I created an event where everytine my hp is below 25% but above 0 it plays a bgs. It stops when I heal the character, but not when he dies. I tried all the solutions I found here (fadeout bgs, blank bgs, even a plugin that checks for events before the battle ends), but nothing worked at all.
 
Last edited:

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
44,647
Reaction score
15,736
First Language
English
Primarily Uses
RMMV
Show us your event, and tell us what plugin you're using.
 

Wisshy

Villager
Member
Joined
Jan 16, 2019
Messages
20
Reaction score
4
First Language
Português
Primarily Uses
RMMV
Here it is the event. And I'm using the HIME_EndPhaseTriggers
 

Attachments

  • imagem_2021-12-04_211431.png
    imagem_2021-12-04_211431.png
    294.8 KB · Views: 5

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
3,178
Reaction score
1,878
First Language
English
Primarily Uses
RMMV
Where are you calling this event from? A troop event? Show a screenshot of that, too.
 

Wisshy

Villager
Member
Joined
Jan 16, 2019
Messages
20
Reaction score
4
First Language
Português
Primarily Uses
RMMV
I've made a common event and then called it inside a troop page.
 

Attachments

  • imagem_2021-12-05_164147.png
    imagem_2021-12-05_164147.png
    395 KB · Views: 2

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
3,178
Reaction score
1,878
First Language
English
Primarily Uses
RMMV
I don't see a reason in your event logic why that wouldn't work.

I notice that you're making a Pokémon-themed game - do you have more than one actor in your party? If you only have one actor and they die, the game over process would kick in before that event gets checked.
 

Wisshy

Villager
Member
Joined
Jan 16, 2019
Messages
20
Reaction score
4
First Language
Português
Primarily Uses
RMMV
Well, yeah I have other members, however I made that just one actor enters the battle. Probably I'm gonna try switch between actors with an event, I don't know.

After a lot of tries, I've found a way. The way I did it was using the default state from MV (Immortal) in the beggining of battle and taking it after it.
 

Latest Threads

Latest Posts

Latest Profile Posts

SF_People3_4 added!
index.php

Finds notes for an old side project... Oh, that's right, the two tracks that sounded really cool and gave inspiration for the big bad in that game... Spends day working on cutscene from old notes, looks okay, now lets slot in the first track... um... I did have those tracks??? It was a year or so ago but I did buy them didn't I?
CA9mtHJ.gif

Everything is really confusing for me
Well, I'm quickly recovering from Covid, but I'm still broke and injured lol. I miss working on my game! I think I've figured out a lore-friendly way to do a tutorial section separate from the main gameplay, but it'll take some scripting know-how. Which I don't have. And can't afford. :p

Forum statistics

Threads
118,584
Messages
1,117,134
Members
155,651
Latest member
prince10
Top