Witherskeleton

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Hello! I'm trying to make a boss completely immune to all damage but it's only working for standard physical attacks. Is there any feature or script I can use to completely nullify all damage?
 

Andar

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you can set all damage element rates to 0%, and there are rates for physical and magical damage that can be set to 0% as well - all in the features, no script needed.
 

JohnDoeNews

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I don't understand the question... You want to make it immune for all damage, for all except physical damage, or only for physical damage?
 

Witherskeleton

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Sorry if I didn't clarify well. I want to nullify any damage dealt to the enemy. Also I'll try that with the damage element rates. Thanks!
 

JohnDoeNews

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Okay, but... uhm... Just out of curiosity... How would one defeat this boss, if it is immune to all damage?
 

Tai_MT

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Most likely a cutscene or a skill with a switch attached ot it or something.
 

Witherskeleton

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It's meant to be immune to damage for the first five turns and then becomes vulnerable after an in-battle cutscene. Also the element rates thing didn't work for some reason
 

JohnDoeNews

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Ah, then making the enemy immune to all elements, is not going to work.
Instead, make a state, give that state all those imunities, and then give the enemy this state,
Then after 5 turns, remove the state.
 

JohnDoeNews

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with the power of friendship!
Yeah! Well, I have no idea who they are, but why not. Lets be besties. :p At least, if they are 18+. I dont want to have to explain why I am besties with a minor. That would be awkward. But sure, I'll take a friend. Can I add them on facebook? I always wanted a facebook friend. I need someone to like my cat pictures. They are really cute. I should get a cat, too. That would make posting cat pics a little easier. I could just take photos of my own cat at home, instead of creeping around the neighborhood with my kodak. But one step at the time. First a friend, and if I can take care of the friend, I might be ready for a cat.

"All you need is love." ~John Lennon.

Oh my... look at me getting all excited. I got all off topic. No matter, we can spin this around back on topic... *spends a while thinking about it* Okay, maybe not.

@Witherskeleton , Sorry for that. I... yeah, that happened. But I did actually also have an on-topic comment for you.

If you make your enemy immune for 5 turns, you should make some differences between the immune one and vulnerable one.

You could even give it a while new skill-set, neew look and new stats, if you want.

the only thing you got to do is make a second version of the enemy. One that is immune, one that is not.

then start the battle with both versions in the party, but the second one is hidden.

after the 5th turn, instead of removing the state, you reveal the second boss, and then make the first boss leave the battle. In that order, not the other way around.

now it looks like the boss changed from his invulnerable state into his vulnerable state.

The first boss might have buff spells for minions, or debuffs for your party, while the vulnerable one is attacking, because each boss has their own skill set.

I hope that all made sense after my rambling fron earlier. :p

( @Lord Vectra sorry, didnt mean to make fun of your comment. I was more inspired by it. FRIEND POWER!!) ;)

(Edit: had to take a few typos out. Might have missed some still, but in my defense, I wrote all this on a phone. Dont you just hate writing on a touch screen? I do!)
 
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Witherskeleton

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Thanks for all the suggestions, but your initial one worked fine, so I'm just gonna keep that
 

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Okay, but does the player know it cant attack? They should somehow be notified that they can attack. Brcause agter 5 turns they might have tried everything they got, and gave up on attacking rhe boss.
 

Witherskeleton

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It notifies that the player can't attack and by the 5th turn you'd realize you can't attack
 

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