how to make characters move on their own in cut scenes

youikoarigi

Villager
Member
Joined
Sep 7, 2014
Messages
7
Reaction score
0
First Language
english
Primarily Uses
help! I am trying to make a beginning scene of my game where one main character is already on the map. she then runs forward a bit and the second character enters from off screen. i really really need help on how to do that with an autoplay preferably. they are also having a conversation too
 
Last edited by a moderator:

Titanhex

Do-It-All
Veteran
Joined
Jan 3, 2013
Messages
577
Reaction score
216
First Language
English
Primarily Uses
N/A
go into Tab 2 of the Event Commands and use Set Move Route... under Movement.
 

youikoarigi

Villager
Member
Joined
Sep 7, 2014
Messages
7
Reaction score
0
First Language
english
Primarily Uses
go into Tab 2 of the Event Commands and use Set Move Route... under Movement.
its not working, also how to i make characters appear that are off screen. 
 

Titanhex

Do-It-All
Veteran
Joined
Jan 3, 2013
Messages
577
Reaction score
216
First Language
English
Primarily Uses
N/A
Use the tutorials magna linked.

Unfortunately the words "It's not working" only tells me that you messed something up and don't understand what you're doing at all. Because "Set Move Route..." works for every single person who has used the software since it's release.
 

magnaangemon01

Miles Montgomery
Veteran
Joined
Jun 7, 2014
Messages
479
Reaction score
286
First Language
English
Primarily Uses
RMVXA
No problem. I'm still in the learning phase myself. Us noobs have to look out for each other. ;)
 

youikoarigi

Villager
Member
Joined
Sep 7, 2014
Messages
7
Reaction score
0
First Language
english
Primarily Uses
Use the tutorials magna linked.

Unfortunately the words "It's not working" only tells me that you messed something up and don't understand what you're doing at all. Because "Set Move Route..." works for every single person who has used the software since it's release
what i mean is, it will auto play the script. but it will not move. i went to set move route and chose these options: diretion fix ON walking animation ON one stem forward. still, it will not move on its own.
 

Peridot Gaming

Veteran
Veteran
Joined
Nov 25, 2012
Messages
123
Reaction score
14
First Language
English
Primarily Uses
If you are having an issue with your event, you would be best to provide screenshots of the event so we can see what the settings are and all of the commands that you have used.  It will be a lot easier than you having to type out explanations of what you have done.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,366
Reaction score
7,676
First Language
German
Primarily Uses
RMMV
i went to set move route and chose these options: diretion fix ON walking animation ON one stem forward. still, it will not move on its own.
Then something blocks that movement - events can't move on other events, and they obey the same passability as the player unless they are set to "through on".
Direction fix and walking animation have nothing to do with movement, they affect the graphic display only.
 

magnaangemon01

Miles Montgomery
Veteran
Joined
Jun 7, 2014
Messages
479
Reaction score
286
First Language
English
Primarily Uses
RMVXA
Kelsper's guide teaches all that. I have done it myself. Just, I can't remember it at the moment. I may have to do it again myself.
 

youikoarigi

Villager
Member
Joined
Sep 7, 2014
Messages
7
Reaction score
0
First Language
english
Primarily Uses
If you are having an issue with your event, you would be best to provide screenshots of the event so we can see what the settings are and all of the commands that you have used.  It will be a lot easier than you having to type out explanations of what you have done.
sorry! here are my screen shots

screen 1.png

screen 2.png
 
Last edited by a moderator:

magnaangemon01

Miles Montgomery
Veteran
Joined
Jun 7, 2014
Messages
479
Reaction score
286
First Language
English
Primarily Uses
RMVXA
Maybe it's just me but those links aren't working. Not for me anyways.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,366
Reaction score
7,676
First Language
German
Primarily Uses
RMMV
do not use autonomous movement for autorun events, that will only mess up your move structures.


Question: what and how do you really want to trigger that event?


Currently it is set up to automatically activate as soon as the actor is in the party and the player is on the map, and then show the text, move one step forward, wait a second, show the text again, move another step forward, wait again, and repeat - because autoruns always loop and always repeat all commands in the content area.


Edit: and most probably the block is the map border - if I remember correctly, the default facing when starting the game is south, so move forward is south - and that is the map border.
 
Last edited by a moderator:

magnaangemon01

Miles Montgomery
Veteran
Joined
Jun 7, 2014
Messages
479
Reaction score
286
First Language
English
Primarily Uses
RMVXA
Maybe you should put a graphic in the event and turn Transparency On? And Andar may have a point.
 
Last edited by a moderator:

youikoarigi

Villager
Member
Joined
Sep 7, 2014
Messages
7
Reaction score
0
First Language
english
Primarily Uses
do not use autonomous movement for autorun events, that will only mess up your move structures.

Question: what and how do you really want to trigger that event?

Currently it is set up to automatically activate as soon as the actor is in the party and the player is on the map, and then show the text, move one step forward, wait a second, show the text again, move another step forward, wait again, and repeat - because autoruns always loop and always repeat all commands in the content area.
I want it to start right as you start the game. i dont want it to repeat however. after this event is done, another character will move onto the screen by itself. thats what im hoping will happen....i just dont know how to do that. also, it will show the text, but the character wont move by herself
 
Last edited by a moderator:

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,366
Reaction score
7,676
First Language
German
Primarily Uses
RMMV
follow the link in my signature to the basic tutorials, you'll need to learn the program before you can make a game. RM is simple to use compared to other game making engines, but that does not mean you can use it without learning it...


(and if you haven't read my edit above - you need to use the command "move north, not "move forward")
 

magnaangemon01

Miles Montgomery
Veteran
Joined
Jun 7, 2014
Messages
479
Reaction score
286
First Language
English
Primarily Uses
RMVXA
To end an event, you need to select Control Switch A=On. Then on page 2 select if A=On and leave it blank. That should end the event.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

People3_5 and People3_8 added!

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

Forum statistics

Threads
105,868
Messages
1,017,081
Members
137,582
Latest member
Spartacraft
Top