RMMV How to make conditional derivations with the HP of the enemies?

TheBreaker24998

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Hi everyone, I'm doing an ABS style battle mode with the MOG Chrono Engine add-on, but I would like to make events during battles, for example when the enemy's HP reaches 50% or up to that point, something happens, a dialogue or something like that, I have achieved it with the actor through conditional and variable derivations that go to the data of the game of the player's life, but I cannot find that type of data for the enemies, I suppose it will be because RPG Maker MV is not designed for that kind of battle, can someone provide me with a script for enemy HP? I'm not good with Javascript, I know a little about it, but I don't know how to do it, thanks
 
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