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Thanks for checking this thread!
Like the title says, Is there a way to add conditions to the status effects a character or enemy can acquire?
What I'm trying to make is, for example, you have a skill that applies "Poisoned", but if the target already has the "Poisoned" state it instead applies the "Badly Poisoned" state, and if the target has "Burned" state it instead applies the "Corroding" state.
It then removes "Poisoned" for both cases.
I think that answer is in scripting, but I have absolutely no idea how to do it.
Any advice helps and is appreciated.
Like the title says, Is there a way to add conditions to the status effects a character or enemy can acquire?
What I'm trying to make is, for example, you have a skill that applies "Poisoned", but if the target already has the "Poisoned" state it instead applies the "Badly Poisoned" state, and if the target has "Burned" state it instead applies the "Corroding" state.
It then removes "Poisoned" for both cases.
I think that answer is in scripting, but I have absolutely no idea how to do it.
Any advice helps and is appreciated.

