How to make confusion also use spells and skills?

Status
Not open for further replies.

PhoenixX92

The Light Bearer
Veteran
Joined
Jun 28, 2015
Messages
219
Reaction score
95
First Language
English
Primarily Uses
RMMV
Title says it all... I've attempted using the restriction as an 'attack enemy' but then all the character does is use its attack... Used 'seal skill' to lock attack, then the character just stands there.


How do you guys make the confused state allow the character to cast spells?


Also;
I'm sorry if this has been asked before, but I couldn't find a thread about it :o  
 
Last edited by a moderator:

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,522
Reaction score
14,255
First Language
English
Primarily Uses
RMVXA
It requires a script. The system is only set up to let you attack when confused, so you will need a script to allow for more. I think there is one under DoubleX confusion edit? I'll check after lunch and see if I can find it for you if you have no luck.


I've moved this thread to RGSS3 Script Requests. Please be sure to post your threads in the correct forum next time. Thank you.
 

PhoenixX92

The Light Bearer
Veteran
Joined
Jun 28, 2015
Messages
219
Reaction score
95
First Language
English
Primarily Uses
RMMV
It requires a script. The system is only set up to let you attack when confused, so you will need a script to allow for more. I think there is one under DoubleX confusion edit? I'll check after lunch and see if I can find it for you if you have no luck.


I've moved this thread to RGSS3 Script Requests. Please be sure to post your threads in the correct forum next time. Thank you.
That did it. Thank you.

My apologies for not putting it in the correct forum, I didn't know it required a script.
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,522
Reaction score
14,255
First Language
English
Primarily Uses
RMVXA
I figured as much, as knowing that requires a deep understanding of how the system is set up. So was this the one you found?




And if it is working well, just let us know and we can close this thread.
 

PhoenixX92

The Light Bearer
Veteran
Joined
Jun 28, 2015
Messages
219
Reaction score
95
First Language
English
Primarily Uses
RMMV
I figured as much, as knowing that requires a deep understanding of how the system is set up. So was this the one you found?





And if it is working well, just let us know and we can close this thread.
Yes, you can close this thread.
Thanks again!
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,522
Reaction score
14,255
First Language
English
Primarily Uses
RMVXA
This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,977
Members
137,563
Latest member
cexojow
Top