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- Feb 8, 2016
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What title says. Basically, character goes into counterattack state (Evasion Rate -100%, Counterattack Rate +1000%, Attack State = Knockout 100%) upon using certain skill and it lasts for 1 turn. The problem is that if i'll give that status "can't move" restriction, he won't counterattack and if i don't do that, character can do anything and that isn't really balanced. Is it possible to prevent that character from moving without making whole thing pointless? Another thing i want to do is make this status disappear when character counters one attack instead of removing it when turn ends.
If this is in wrong place (and something tells me it is), move it where it should be.
If this is in wrong place (and something tells me it is), move it where it should be.
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