here are some default ways
1)
default screensize, and map
use scroll text (this is the most simply way, you dont even need
Galv_RollCredits, but it can come in handy in some ways.
2)
Use default screensize, and a large picture, place everything
it and even can use images to make it more unique.
CAUTION: the image can be quite large and in MB, so think
carefully going this way (a video might be better and smoother and
lower in MB (so test both if needed)).
3)
this require a plugin if it cannot be by default to fix camera in center,
the actor can walk around or interact with the moving events for more info,
you need to create a switch to stop all movements while doing so and
return the movement after its done.
4) (this is a funny but can be fun)
if you have the plugin (Galv_Projectiles) for example, and MOG_Particles,
you can do the same as 3, but instead of interacting, you can shoot them
out (names, or all words, etc), this require a bunch of images, and can
be a bit complex, so onces you shoot and destroy it, you can add variable +1,
and a score on the end, maybe for a little suprise.
if 100 or less, nothing happens,
else if 150 or less, (between 100 and 150) a item on new game
else 250 or less, a trophy
those are some example that can be done without plugins.
ofcourse, credits on title scene require a plugin, I have a simple one
to run a common event on title, which can be credits.
if you want a scene (in window), use SRD_Credits, YEP_Credits, CGMV_Credits
or other onces, (credits can be a different name under each dev),
but you get the point
