Balendra

Regular
Regular
Joined
Mar 4, 2022
Messages
293
Reaction score
107
First Language
english
Primarily Uses
RMMV
ye so i have made the text and everything its just how do i make it so the players invisible
 

ShadowDragon

Realist
Regular
Joined
Oct 8, 2018
Messages
7,790
Reaction score
3,179
First Language
Dutch
Primarily Uses
RMMV
there are serveral ways:

1) use scroll text with all of the names.

2) use default way, but use an image

3) use a plugin

using a plugin can go various way.
create a txt file with the names (some can include weblinks)
other use it through the parameters
and there are more ways to do so, 1 even manace the credit list through
the plugin it self which is than called on the title scene and after the game
is beaten of midway.

depending what you exactly want is up to your desire though.
 

Balendra

Regular
Regular
Joined
Mar 4, 2022
Messages
293
Reaction score
107
First Language
english
Primarily Uses
RMMV
there are serveral ways:

1) use scroll text with all of the names.

2) use default way, but use an image

3) use a plugin

using a plugin can go various way.
create a txt file with the names (some can include weblinks)
other use it through the parameters
and there are more ways to do so, 1 even manace the credit list through
the plugin it self which is than called on the title scene and after the game
is beaten of midway.

depending what you exactly want is up to your desire though.
so how would i do it using a txt file
 

ShadowDragon

Realist
Regular
Joined
Oct 8, 2018
Messages
7,790
Reaction score
3,179
First Language
Dutch
Primarily Uses
RMMV
with a txt, you can use Galv_RollCredits or SRD_Credits.
the first one can be the easiest way, but doesn't always work.
SRD can use multiple categories and a way to add a link to it.
(galv has a demo, SRD has a tutorial).

I would sugest to check both, as SRD also have color possibility
and a nice scene with everything.

another way if your good at is, make your own credit video and
play that or through a plugin calling it any time.
 

ShadowDragon

Realist
Regular
Joined
Oct 8, 2018
Messages
7,790
Reaction score
3,179
First Language
Dutch
Primarily Uses
RMMV
role credits or show picture, than move the image up at x speed.
and removed/closes when its done.

there are several ways with showing text and fade away using
pictures.

but there are alot of methodes by default, eventing and plugins.
it just need a way for showing credits, each has their own way
and viewing it :)
 

JohnDoeNews

AFK TTYL
Regular
Joined
Apr 25, 2017
Messages
2,081
Reaction score
1,525
First Language
Dutch
Primarily Uses
RMMV
role credits or show picture, than move the image up at x speed.
and removed/closes when its done.

there are several ways with showing text and fade away using
pictures.

but there are alot of methodes by default, eventing and plugins.
it just need a way for showing credits, each has their own way
and viewing it :)
:p I know how to do credits, in different ways, but just wonderen what you would consider the default way, cause I would think scrolling text would be default. Yet that was already option 1. :p
 

PixelatedBree

Regular
Regular
Joined
Jan 13, 2021
Messages
109
Reaction score
276
First Language
English
Primarily Uses
RMMV
Don’t forget to set your actor’s transparency to ON in the event commands if you go down the picture route (I’m bad about forgetting that)
 

JohnDoeNews

AFK TTYL
Regular
Joined
Apr 25, 2017
Messages
2,081
Reaction score
1,525
First Language
Dutch
Primarily Uses
RMMV
Don’t forget to set your actor’s transparency to ON in the event commands if you go down the picture route (I’m bad about forgetting that)
Or even better: Fade out. :p
Do pictures not show above the character, though?
 

Trihan

Speedy Scripter
Regular
Joined
Apr 12, 2012
Messages
6,554
Reaction score
7,117
First Language
English
Primarily Uses
RMMZ
Or even better: Fade out. :p
Do pictures not show above the character, though?
They do, but if you're scrolling it the actor might still end up being visible through any transparent parts, it's best to just make sure the player isn't showing at all.
 

PixelatedBree

Regular
Regular
Joined
Jan 13, 2021
Messages
109
Reaction score
276
First Language
English
Primarily Uses
RMMV
@JohnDoeNews Fade out’s a good option! And like @Trihan said, scrolling and transparency with your picture could have your character popping up when you don’t want them to
 

JohnDoeNews

AFK TTYL
Regular
Joined
Apr 25, 2017
Messages
2,081
Reaction score
1,525
First Language
Dutch
Primarily Uses
RMMV
Well, what you can do is a fill screen picture (that covers the fill game window) on ID 1, then other pictures on top of that. If you don't remove the full window image during the full credits, nothing on the map will show during the scene ar all.

You can even change tint of the image to dark, to make other individual images stand out more.
 

Trihan

Speedy Scripter
Regular
Joined
Apr 12, 2012
Messages
6,554
Reaction score
7,117
First Language
English
Primarily Uses
RMMZ
Well, what you can do is a fill screen picture (that covers the fill game window) on ID 1, then other pictures on top of that. If you don't remove the full window image during the full credits, nothing on the map will show during the scene ar all.

You can even change tint of the image to dark, to make other individual images stand out more.
That's true, but I pretty much always make the player invisible anyway. Maybe it's more force of habit than anything, but I'd feel weird about it if I had a credits picture above and knew my sprite was still visible underneath it. :p
 

PixelatedBree

Regular
Regular
Joined
Jan 13, 2021
Messages
109
Reaction score
276
First Language
English
Primarily Uses
RMMV
Same, Trihan :LZSlol: It’s cool that there are so many different ways to achieve this — lots of good options here, OP :)
 

ShadowDragon

Realist
Regular
Joined
Oct 8, 2018
Messages
7,790
Reaction score
3,179
First Language
Dutch
Primarily Uses
RMMV
here are some default ways

1)
default screensize, and map
use scroll text (this is the most simply way, you dont even need
Galv_RollCredits, but it can come in handy in some ways.

2)
Use default screensize, and a large picture, place everything
it and even can use images to make it more unique.
CAUTION: the image can be quite large and in MB, so think
carefully going this way (a video might be better and smoother and
lower in MB (so test both if needed)).

3)
this require a plugin if it cannot be by default to fix camera in center,
the actor can walk around or interact with the moving events for more info,
you need to create a switch to stop all movements while doing so and
return the movement after its done.

4) (this is a funny but can be fun)
if you have the plugin (Galv_Projectiles) for example, and MOG_Particles,
you can do the same as 3, but instead of interacting, you can shoot them
out (names, or all words, etc), this require a bunch of images, and can
be a bit complex, so onces you shoot and destroy it, you can add variable +1,
and a score on the end, maybe for a little suprise.

if 100 or less, nothing happens,
else if 150 or less, (between 100 and 150) a item on new game
else 250 or less, a trophy

those are some example that can be done without plugins.

ofcourse, credits on title scene require a plugin, I have a simple one
to run a common event on title, which can be credits.

if you want a scene (in window), use SRD_Credits, YEP_Credits, CGMV_Credits
or other onces, (credits can be a different name under each dev),
but you get the point :)
 

Latest Threads

Latest Profile Posts

Huh. Looks like we've got ourselves a fancy little "pumpkin tree" growing outside the paddock.
IMG-3650.jpg
The Demon King battler in VX Ace seems way too cocky. "I'm not even gonna get off my chair to fight you."
I haven't written a tutorial in a while, is there anything you'd love to know how to make/edit?

wanted the player's current mood to affect different things in game and not just battle. but as far as battle goes, different moods will determine the overall difficulty of battle ranging from easy to manic. but outside of battle, certain NPCs, will have different things to say to you depending on your mood.
Alright... almost there... almost got it... almost finished... almost a homeowner. It's been a busy ride, and all of my resources are nearly drained. My income/expense ratio is about to be 1:1. It is time to strategize, to formulate a plan to ease the burdens. I propose an increase in income. Partner proposes... having a baby?

You know, for someone having a degree in accounting, she sure doesn't consider expenses...

Forum statistics

Threads
134,947
Messages
1,252,151
Members
177,789
Latest member
akirenas
Top