@Fornoreason1000 By target platform do you mean Windows, IOS, or Andriod. Also I don't have much programming knowledge when it comes to IO, would it be something you recommend I learn myself or would I be able to hire a programmer to handle it if I run into any troubles.
Well IO (stands for Input Output, basically saving and opening files) is a pretty broad area compared to what you want to do. all you want to be able to do is consistently find the path of your save file then use MV's default Storage Manager to open that file. On Windows this should be relatively simple, not sure about Android and IOS though. On Windows you can just specify where the game is to be installed.
One Hurdle that i can see with this way is that the Steam Library and some Android Apps can be installed almost anywhere. which can make it difficult to know if previous episode is installed. The biggest barrier is any RPGmaker MV game is a browser level application, this means alot of the methods you could of used in say C# .NET aren't available due to security issues.
The easiest easiest around those hurdles is to basically have your episode like below.
Code:
D:/SteamLibrary/MV Episode1
D:/SteamLibrary/MV Episode2
D:/SteamLibrary/MV Episode3
D:/SteamLibrary/MV Episode4
etc
As long as your separate episodes are in the same folder (such as SteamLibrary). then this should be pretty simple. From there is literally just loading a save, copying it, then setting up a new game on that save.
One good point that Andar pointed out, is that the Database entries MUST match . or you will find you save to be all jumbled and a game full of glitches. This includes Actors, Classes, Item, Skills,Weapons, Armours , Animations and Types. This should be all is needed to keep the save compatible.
If you're already coding yourself I definitely recommend learning about saving files and stuff.