How to make event NPCs to face only at a certain direction?

Jaxer

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I want to make it so that even if you talk to an NPC, it won't turn towards your direction, but keeps facing towards the direction it was from the beginning.
 

KayZaman

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<accidentally posted. sorry>
 
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Gothic Lolita

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You can set it under animation type in the event page.
Funny thing, even I managed to create my first own level up system with events, I missed out that function for a very long time. :D
But yeah, that's how to prevent people from turning around, useful for the Bosssprites, that only have a one direction sprite. ;) (\ô/)
 

Jaxer

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You can set it under animation type in the event page.

Hope this helps :)
Thank you, that really helped! Now that we're at it, do you have any idea that is there an event command that makes the event change the animation type?
 

shadefoundry

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Thank you, that really helped! Now that we're at it, do you have any idea that is there an event command that makes the event change the animation type?
When you say animation type, do you mean like what animation is being used?
 

Jaxer

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When you say animation type, do you mean like what animation is being used?
The one where you choose if the NPC is facing at you, the one you just told me about.
 

shadefoundry

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The one where you choose if the NPC is facing at you, the one you just told me about.
It might be under set move route (yes, really), if it's not there then it's most likely not available in 2k/3.
 

CleanWater

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Thank you, that really helped! Now that we're at it, do you have any idea that is there an event command that makes the event change the animation type?
You can use switches. For example:

You have the switch for the boss, BattleGearON! (It's an anime reference, someone here can guess which? XD)

You then create an event with two pages. The first you set the animation for the boss with his normal sprite. The second is the boss with the battle mode sprite, you select the condition Switch BattleGearON = ON for this page.

After you talked to it, and the boss unlocks his battle mode, you set the BattleGearON = ON, and in the second page (available only if BattleGearON is ON), the boss is in his battle mode sprite.

It's basically the same you do with chests opening, switches activations, etc.
 

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