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So I've been messing around with the idea of "un-bore-ifying" Harvest Moon, by taking everything that's tedious and making 

it into something quick, addictive, and enjoyable. The biggest hurdle? Farming. By show of hands, who enjoys the first day

of hoeing, the next ten days of watering, and trying to get the fertilizer JUST RIGHT? Because everyone I know has tried

EVERYTHING ELSE as a means to make money. Mining, fishing, animals, exploits... Even the Devs usually add ways that you can

get someone/thing to do your farming for you! And yeah to be totally honest walking around mashing A while watching my stamina

tends to not be fun the 50th time you do it. So heres what I want to know. How can farming be fun? Making the whole process into a mini-game is my would-be method, but I'm having a creative block on how to make one. 

So how would YOU make farming fun?

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

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