This is inspired by thread about guard command, lol. Attack is your most basic and mandatory command in most RPG, so it's important enough as it is. Though, most of the time, smashing attack command is considered to be less fun way to play a menu-based rpg. Attack command also often fall out of use later when games give player great skills. So, how do you make it more important or more fun? Or how do you give them more strategic value to somehow make the command still have its value even in late-game? Or do you, for some reason, consider to take it out completely?