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I'm trying out an idea I have. There's an invisible path the player can walk on. The tile shines and is suppose to stay or disappear. (Either is fine with me) But if they fall off this resets.
Now, I'm using variables because I think this will work with variables. I set an event to below player along the hidden path that changes the variable to a a set number, when the player walks across. The second page has a page condition where the variable is greater than or equal too, and that page shows the graphic of the shining tile. (With no graphic on the first page. In this way the event changes image without switch or self switches)
The idea is when the player "falls off" the path is reset. Which I guess has something to do with resetting the variable so the brighten path will no longer show.
My problem is all the tiles display when walked on. Because of the second page condition if variable is greater than or equal too.
How can this even be done? Can it be done?
Thanks in advance!
Edit: I already have a parallel event using a timer for this event. So I'm worried adding another parallel will cause problems and shouldn't be done...
Now, I'm using variables because I think this will work with variables. I set an event to below player along the hidden path that changes the variable to a a set number, when the player walks across. The second page has a page condition where the variable is greater than or equal too, and that page shows the graphic of the shining tile. (With no graphic on the first page. In this way the event changes image without switch or self switches)
The idea is when the player "falls off" the path is reset. Which I guess has something to do with resetting the variable so the brighten path will no longer show.
My problem is all the tiles display when walked on. Because of the second page condition if variable is greater than or equal too.
How can this even be done? Can it be done?
Thanks in advance!

Edit: I already have a parallel event using a timer for this event. So I'm worried adding another parallel will cause problems and shouldn't be done...

