How to make it unselectable in the party menu

Dehsalp

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Hi!

During the game, I want to make it unusable in the party due to a certain number of people (low level, or being knocked down for a while in a certain quarter).
However, since the number of characters in the game exceeds 140, and the conditions are flexible for each game, and the party member may or may not exist depending on the direction of play, simply leave the party for a while as a conditional branch and add it back later There is no way to solve it.

The inability to fight status abnormality that exists by default in RPG MAKER is canceled by using the party recovery event, and also has the disadvantage of reviving when using the skill to resurrect.
So, I used the <Category: Bypass Recover All Removal> script of State Categories (YEP) to set all stats to 0% and added a state of inability to act, but even then, my health remained at 1, so I was able to participate in the battle itself, so random There was a problem with the effect of hitting once instead of an attack.

That's why I want to make it impossible to add to a formation from the party menu, so that you can't participate in battle.

I am using the Yanfly - Party System plug-in, but in this case, a certain number of people must participate in battle or lock it in place (if it is a front line that participates in battle, it is fixed there, if it is a back line that does not participate, it is fixed there). Because it can be modified, it is not possible to dynamically disable multiple characters at the same time.

I want to make it impossible for the character to select or participate in battle when changing the formation of the party when a certain state is present. Is there a way?


Please tell me if there are any sentences you don't understand
I may be wrong because I used a translator.
 

AquaEcho

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Please tell me if there are any sentences you don't understand
I may be wrong because I used a translator.
Yes, the thread title and first sentence. What is "it"?
 

Dehsalp

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Yes, the thread title and first sentence. What is "it"?

oh
I don't mind if you ignore 'it'. you can ignore that.
I didn't specifically mention anything in particular.
 

AquaEcho

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Removing "it" from the sentence doesn't make it make any more sense. What do you want to be unselectable? A menu command? An actor?
 

Dehsalp

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Removing "it" from the sentence doesn't make it make any more sense. What do you want to be unselectable? A menu command? An actor?


I guess I misunderstood.

Anyway, what I want is to prevent certain actors from participating in battle in the party menu (for actors).
Actors who are not affected by the level or environmental factors mentioned above should be able to change formations normally.
 

Dehsalp

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Removing "it" from the sentence doesn't make it make any more sense. What do you want to be unselectable? A menu command? An actor?


Can I accurately describe my current game situation?

1. There are over 140 actors in the game.

2. In the story during the game, the party is divided into two.
ex) I have to take a boat, but there are a lot of people, so I split it into two.
ex2) A character whose level is 50 or lower is knocked down by the enemy's aura.

2-1. The condition for dividing the party is the level in some situations, and in some situations, it is decided by a certain character.

2-2. At this time, the divided characters must be unusable. However, shouldn't completely exclude them from the party. The reason is that at this time, depending on the progress of the game, some players may have character A in the party, and other players may not. Therefore, I know that it is possible to use a conditional branch using a switch to check the condition of whether A was present when rejoining later. But that's a waste of switches because there are so many of them.

3. So, I set all stats to 0% for the divided actors and gave them the condition of being unable to control.

4. However, since this method can be set to engage in battle with 1 health, these characters may receive attacks from some enemies instead.
In my game, some of the enemies' skills are so powerful that they can knock down an ally in one hit, but most of these attacks only hit one person, so I have to avoid cases where the attacks are directed at the excluded characters mentioned above.

5. So, I would like to prevent the characters excluded from participating in battle. (For example, if an actor is given a certain status, he or she cannot participate in battle.)


I tried rearranging.
 

Andar

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@Dehsalp
Your posts are difficult to understand because you describe a lot of unneccessary details but rarely talk about what your problem is.

However if I understand your problem correctly, what you need is not a yanfly-style party manager (which let's you manage the content of a single party) but a Tsukihime-style Party manager (which let's you manage multiple partties and switch between them).

Tsukihime's party manager let's you really split the party by declaring multiple parties with different actors, and then select which is active - the actors in the other parties will no longer be available directly until you either switch to them as active or move actors between the parties.

 

AquaEcho

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That's part of it, but it sounds like the OP also wants the ability to make certain party members not show up in battle but still be in the on map formation based on conditions like level requirements, similar to this
 
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Piyan Glupak

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@AquaEcho - Maybe it would be worth them trying the Himeworks HIME_GuestFollowers plugin? The only problem is that I don't think that you can see the "guest followers" on the menu. Never got around to trying it out, so I could be wrong.

Alternatively, perhaps OP can try HIME_PartyManager (which lets you have more than one party) or Mr Trivel's plugin MrTS_PartyManager (which gives a very convenient screen for moving actors in or out of the party. (These two work together; I use them, together with HIME_PartySwitchingScene in my current project.)

Himeworks plugins for the MV: https://himeworks.com/mv-plugins/

OP might have to Google Mr. Trivel's plugins as I haven't got an address to hand.
 

Dehsalp

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@Dehsalp
Your posts are difficult to understand because you describe a lot of unneccessary details but rarely talk about what your problem is.

However if I understand your problem correctly, what you need is not a yanfly-style party manager (which let's you manage the content of a single party) but a Tsukihime-style Party manager (which let's you manage multiple partties and switch between them).

Tsukihime's party manager let's you really split the party by declaring multiple parties with different actors, and then select which is active - the actors in the other parties will no longer be available directly until you either switch to them as active or move actors between the parties.



It's hard for me to translate and explain exactly what I want.
I am using Party System (YEP).
However, with this plug-in, it is possible to “enable a specific character to participate in battle”, but it is not possible to set “a specific character cannot participate in battle” on the contrary.

It seems there was a misunderstanding in the description.
It doesn't actually have to split the party into two.

still need to use one of party, it just becomes impossible to interact and use this character.
They remain in the party, but cannot be used to change formations, just that they cannot engage in combat.
 

Dehsalp

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Ah, I don't need followers behind my character. In my game, I don't use followers, I can control only the constant main character.

Suppose there are characters A,B,C,D,E in a party.

0. Before explaining, I will explain the game method. My game is not a normal RPG maker that moves freely, but it is made in a way that moves forward by inputting choices like a board game for each tile.

1. A,B,C are on the first boat in the story, and D and E are on the second boat.

2. After that, A, B, and C can participate in the battle, but D and E cannot participate in the future.
It will remain in this state until the next landfall and the party rejoins.

3. Let's look at another case. I met the boss. A special aura flows from the boss, so characters below level 50 fall asleep and cannot act. (Not dying) A, B, E can act because they are over level 50, but C and D are level 30 and fell asleep. Therefore, C and D should not engage in combat at this time.

4. At this time, B and D may or may not be in the party, depending on the player's choice.
Also, other players may have A.C and D above level 50, and B and E below level 50.

Summary: When an actor is in a specific STATE, I want that actor to participate in battle but not be able to do so.



I will take a look at the Himeworks plugin and the MrTS_PartyManager plugin mentioned above.
 

AquaEcho

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The plugin I linked to lets you toggle an actor being in battle or not
Use <no_battle_switch:x> in an actor's notetag to
* designate a switch as what determines whether they appear in battle. Change x
* to the switch number. If the switch is true, the actor won't appear in battle.


It sounds like you have two different cases here which need two different approaches.
1. The party is separated, so certain party members should not appear in battle at all.
2. The party is all there, but the boss's spell makes anyone under level 50 asleep.
 
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Dehsalp

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The plugin I linked to lets you toggle an actor being in battle or not


Oh, that looks usable.
I think it can be used in the story of riding another ship

But the problem is
How should I set it if I'm below level 50?

When I play, the actor's level

A is level 50
B is level 30
C is level 40.

but when you play the game

A is level 40
B is level 40
C is level 50

What about in the case of

In this case, couldn't it be solved by simply writing the switch in the note tag of the actor in advance and then turning the switch ON/OFF in the game?


edit)
That's right, you're right.
Now that I think about it, I guess I was tying two issues together.
 

Andar

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It doesn't actually have to split the party into two.
Itg might not have to split the party in your opinion - but it would make it much easier on you if you would use splitting the party as a solution.
 

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