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- Apr 6, 2021
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- RMMV
In implementing Yanfly's item upgrade system, I come to realize that reasons to choose one attribute upgrade over the other are pretty flat. Players are likely only going to pick two or three stats to upgrade and disregard the others. My first thought is to have skills that scale off of different stats in different ways, but I imagine this only recontextualizes the problem rather than remove it, as players will simply pick a couple of different skills to use and just upgrade those.
So, how do I make the choices of what stats to upgrade more interesting?
So, how do I make the choices of what stats to upgrade more interesting?