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- May 27, 2018
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- RMVXA
Hello! I spent few hours trying to figure out how should it work correctly. I gave up and I hope I can get some answers.
So, my point is basically, I want the MP to drain when using the flashlight (item). Let's say every 60 seconds it drains 3 points of MP. I want to make a system where the MP is the flashlight life, and batteries are used to restore the MP. The batteries work fine, they restore the MP. But the MP doesn't drain when using the flashlight! I tried this by using the common events, but it only works if I put the minus value in the "Turn off flashlight" common event. Otherwise nothing happens. I use Victor Light Effect script. Here are some screenshots of what I have so far:
So, my point is basically, I want the MP to drain when using the flashlight (item). Let's say every 60 seconds it drains 3 points of MP. I want to make a system where the MP is the flashlight life, and batteries are used to restore the MP. The batteries work fine, they restore the MP. But the MP doesn't drain when using the flashlight! I tried this by using the common events, but it only works if I put the minus value in the "Turn off flashlight" common event. Otherwise nothing happens. I use Victor Light Effect script. Here are some screenshots of what I have so far:




