Hi Everyone!
I want a certain character in my game to gain the state “snapped” once one ally only has 5% HP left.
The problem is that that works only once per battle, but I want it to work all the time!
Example:
- A gets hit and only has 5% HP left.
- B get the state “snapped”
- C heals A and B uses an item to calm down ( removes the state)
- A gets hit AGAIN and has only 5% HP left, C doesn’t care
- C gets hit , only 5% HP bla bla
- B gets the state “snapped”
The problem can be found in Part 4. B got the state once because of A, but not a second time like I wanted.
Same goes for all other actors.
Here is how I set it up:
With Yanflys Base troop event plugin installed, I made the first troop have this event:
· 3 pages ( one for every other actor besides B )
· Each one has the condition Actor HP (ID) less or equal 5%
· Each ones range (? I am using the German version, don’t know what it is in English) is “Battle”
· Each one adds the state “snapped” to actor B
Does anyone know how to “repeat” this so that it works the whole battle and not only once?
Also, if you have an Idea on how to remove the state snapped from B once e.g. A gets healed and has more then 5%HP left It’d be cool if you’d tell me ^^
(Through that one is just a bonus)
I hope you can help me and thank you for your time: D