- Joined
- Jun 7, 2017
- Messages
- 15
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- 11
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- Russian
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- RMMV
So I've made a little puzzle that requires the player to rotate blocks to complete the picture - upon completion a passage will be open in the wall.
Here's how it looks (just the first row but I hope you get the idea).
Not using any plugins for this, only cutsom map and events with character graphics as blocks.
Now the problem I've encountered: I need an event to be played upon completion of the puzzle. I haven't found a way to make it work. The puzzle is complete when every event is facing down, so I tried using conditional branches + variables but it doesnt seem to do the thing I need.
Thank you in advance
Here's how it looks (just the first row but I hope you get the idea).
Not using any plugins for this, only cutsom map and events with character graphics as blocks.
Now the problem I've encountered: I need an event to be played upon completion of the puzzle. I haven't found a way to make it work. The puzzle is complete when every event is facing down, so I tried using conditional branches + variables but it doesnt seem to do the thing I need.
Thank you in advance