- Joined
- Jul 22, 2013
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- English
- Primarily Uses
I've only been using the program for roughly a week and I've logged about 66 hours into creating my game so maybe this is a little premature, however I was wondering if anyone would be able to help me with NPC dialogue.
What I'm trying to accomplish at the moment is an NPC in the pub that the player can talk to. When they do, there are 3 question options, and the Nothing option.
The way I had tried to configure it, was 4 separate event pages. Each having removed the previous option based on a switch that was turned on if an option was chosen. This works great, however, that's only if the player hits the dialogue options in order. Otherwise, the entire thing goes haywire and is rendered useless. So now I'm wondering what exactly I can do to make this work.
Anyone able to walk me through it?
What I'm trying to accomplish at the moment is an NPC in the pub that the player can talk to. When they do, there are 3 question options, and the Nothing option.
The way I had tried to configure it, was 4 separate event pages. Each having removed the previous option based on a switch that was turned on if an option was chosen. This works great, however, that's only if the player hits the dialogue options in order. Otherwise, the entire thing goes haywire and is rendered useless. So now I'm wondering what exactly I can do to make this work.
Anyone able to walk me through it?

