- Joined
- Nov 2, 2012
- Messages
- 1,285
- Reaction score
- 604
- First Language
- Spanish
- Primarily Uses
- RMMV
I've downloaded MV yesterday and after seeing the tileset and playing with the character generator, I felt compelled to try and make a small game I've wanted to make for a while. The story would be about a detective exploring a haunted house and it would be more serious in nature than my previous games. But the more I try to write dialogue, the more I notice it feels stilted and soulles, it doesn't come as naturally as writing a silly powerpuff girls reference like I've done before.
So I wonder... Am I approaching the subject in the wrong way? Maybe being serious is just not my thing or I'm overthinking things too much because I'm out of my confort zone. Of course you don't have to answer my existential questions. What I wanted is to hear your opinion on what gives the "spark", the "interest" to serious dialogue. How to make a character come alive without any silly antics or pop culture references.
I'd love to hear your opinions!
So I wonder... Am I approaching the subject in the wrong way? Maybe being serious is just not my thing or I'm overthinking things too much because I'm out of my confort zone. Of course you don't have to answer my existential questions. What I wanted is to hear your opinion on what gives the "spark", the "interest" to serious dialogue. How to make a character come alive without any silly antics or pop culture references.
I'd love to hear your opinions!
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