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I've downloaded MV yesterday and after seeing the tileset and playing with the character generator, I felt compelled to try and make a small game I've wanted to make for a while. The story would be about a detective exploring a haunted house and it would be more serious in nature than my previous games. But the more I try to write dialogue, the more I notice it feels stilted and soulles, it doesn't come as naturally as writing a silly powerpuff girls reference like I've done before.


So I wonder... Am I approaching the subject in the wrong way? Maybe being serious is just not my thing or I'm overthinking things too much because I'm out of my confort zone. Of course you don't have to answer my existential questions. What I wanted is to hear your opinion on what gives the "spark", the "interest" to serious dialogue. How to make a character come alive without any silly antics or pop culture references.


I'd love to hear your opinions!

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Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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