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Hi guys,
I am thinking about how to make the battle system in my game more fun and balanced. Basically, normal attacks in my game are very weak and useless. The players must use special skills to defeat the enemies, and since that's the case, MP are automatically restored after every battle. This creates a few problems with the game: What is the point of using weaker skills with less MP cost?
For example, at level 3, the MC has 4 skills: A, B, C, D.
- Skill A is the weakest, it only hits one target, and also cost the least MP.
- Skill B is stronger, and can target all enemies on the screen. It has a 1 turn cool down and cost more MP than Skill A.
- Skill C is stronger than B, and can also target all enemies on the screen. It has a 2 turn cool down and cost more MP than Skill B.
- Skill D is the strongest, but it can only hit one target, and has a 2 turn cool down and cost more MP than Skill B but less than Skill C.
So, what is the point of using Skill A at all? Since MP is fully restored, and MP won't ever be an issue in normal battle, the game is pretty unbalanced. What can I do to make battles more interesting, while still keeping the MP system as it is?
I am thinking about how to make the battle system in my game more fun and balanced. Basically, normal attacks in my game are very weak and useless. The players must use special skills to defeat the enemies, and since that's the case, MP are automatically restored after every battle. This creates a few problems with the game: What is the point of using weaker skills with less MP cost?
For example, at level 3, the MC has 4 skills: A, B, C, D.
- Skill A is the weakest, it only hits one target, and also cost the least MP.
- Skill B is stronger, and can target all enemies on the screen. It has a 1 turn cool down and cost more MP than Skill A.
- Skill C is stronger than B, and can also target all enemies on the screen. It has a 2 turn cool down and cost more MP than Skill B.
- Skill D is the strongest, but it can only hit one target, and has a 2 turn cool down and cost more MP than Skill B but less than Skill C.
So, what is the point of using Skill A at all? Since MP is fully restored, and MP won't ever be an issue in normal battle, the game is pretty unbalanced. What can I do to make battles more interesting, while still keeping the MP system as it is?
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