RMMV How to make the skill animation size change according to the size of the enemy image?

Summer夏

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For example, I added a shield continuous animation, if the state applied to the character animation size is just right, applied to the enemy is too small, please tell me what plug-in can solve this problem?
 

ATT_Turan

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I haven't heard of a plugin that will scale an animation based on the size of the battler. And what is a "continuous animation?" Do you mean a state overlay?

Regardless, the only thing I can think of (short of coding a new plugin) is to create a different state with a scaled up animation that gets applied to enemy battlers and you use the one you have now for actors.
 

Summer夏

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Not a continuous animation, or a skill animation.
I have thought about creating a lot of states, but it is not convenient to manage, and the next best thing is to reduce the size of the enemy image.
 

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