How to "make" things.

Status
Not open for further replies.

FuryDr00d

Druid of the Alliance!
Veteran
Joined
Mar 22, 2015
Messages
102
Reaction score
9
First Language
English
Primarily Uses
RMMV
I've posted three things tonight. Fourth and last post tonight here. How do I "make stuff"? And I'm taking some advice and starting small. So Everything circled in Green, I know how to do anything with that. Circled in red, I have no clue about. Sorry for repetitions, I took all tabs with stuff I didn't know about. If it's not in here, I know the whole tab. So when describing a tab. Say the tab, say the section, and each "sub-section", then decribe what it does, how it works, and any tips and tricks for it. Sorry to be so specific, but I'll probably keep this page for later. Plus, it could help other people out too. If you got confused by the directions here's an example.

Tab: Actors

Section:Starting Equipment

Sub-section: Weapon, Shield, Head, Body, Accessory. (If a Sub-Section is too long, you can abbreviate)

Description: Where to choose the equipment your character will start out with when spawned in the game.

How it works: You click the arrow, and a list will pop up of gears particular to that certain section shown on the left. Stats of gear are shown in either Weapon, Armours, or Accessory.

Tips and Tricks: None that I know of.

P.S. If something circled is in many sections just write like this

Tab: General

Section: <state section>

Sub-Section <state section>

Description: <state description>

How it works: <state how it works>

Tips and Tricks: <state tips and tricks>

Don't rush yourselves on the answers. Be as slow as you wish, I know you guys can be speedy.
 

Galenmereth

Retired
Veteran
Joined
May 15, 2013
Messages
2,248
Reaction score
2,158
First Language
English
Primarily Uses
N/A
I'm going to be super blunt, and don't take this the wrong way: when you have the software open and looking at the map screen, press F1. The manual explains all of these things.
 

Hungry Chao

Veteran
Veteran
Joined
Mar 28, 2012
Messages
51
Reaction score
10
Primarily Uses
Just hovering over the cursor over the parts or opening the manuel via F1 will probably give you the answers you need
 

EliteZeon

Third-Rate Noob
Veteran
Joined
Mar 10, 2014
Messages
193
Reaction score
302
First Language
English
Primarily Uses
N/A
You know, when you put your mouse over stuff, it will give you little descriptions about what it is supposed to do...

Like this:

I'll also leave this here... pretty sure these will help you out, they definitely worked for me when I first started fiddling around.

http://www.rpgmakerweb.com/support/products/tutorials
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,359
Reaction score
7,672
First Language
German
Primarily Uses
RMMV
I suggest you follow the link in my signature and work through the tutorials there - that is designed to get you started as fast as possible, but it still requires some work and time from you.
 

FuryDr00d

Druid of the Alliance!
Veteran
Joined
Mar 22, 2015
Messages
102
Reaction score
9
First Language
English
Primarily Uses
RMMV
You guys aren't understanding me. With the memo, yeah it says does it freely add notes, but does that affect in game? And with the features, How do I make  feature? It gives me an example of what it is, but how do I find the right values?
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,359
Reaction score
7,672
First Language
German
Primarily Uses
RMMV
With the memo, yeah it says does it freely add notes, but does that affect in game?
By default absolutely nothing.
This box is intended for your own notes as a reminder for yourself what you wanted to do with that game object.


Additionally, some scripts have used this to store additional data, but in that case you need to add the script first to get any function into the notebox, and adding scripts is for advanced users - don't do that until you know what you're doing.

And with the features, How do I make  feature? It gives me an example of what it is, but how do I find the right values?
By trial and error - that is what playtesting and balancing is for.
No one can tell you the correct values, because they depend on too many other parts of the game (like which enemy is on which map), you need to have a game ready for playtesting before you can check if your first guess about the values has been correct or not.


And no one guesses correct on first try - it's usually after several months of intense playtesting that you slowly find the correct values.
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,522
Reaction score
14,255
First Language
English
Primarily Uses
RMVXA
I posted some on this in your other topic, but one place to start is with one of the skills/items/enemies/etc, and balance the game around that. Its probably not ideal, but this way you get started. But, focus on *one* of them. I myself would start with armor, then weapons, then items, and on the way leave all enemy stats at 1's so you can progress in the meantime.

Skills, no good suggestions...maybe write the story first and see what makes sense for it?
 

Caz

Green Eyes Blonde Dragon
Moderator
Joined
Oct 15, 2012
Messages
856
Reaction score
1,775
First Language
English
Primarily Uses
RMMV
This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c

Forum statistics

Threads
105,857
Messages
1,017,019
Members
137,564
Latest member
McFinnaPants
Top