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Hi, I'm making a very weird move that under normal circumstances, gives all enemies Confuse and Silence (so "all enemies" scope, and in the effects box it adds confuse and silence 100%), and gives the user state 54. However, if actor 3 is in the battle, the user instead gets state 55, and actor 3 gets state 13.

I know that this formula would involve like an if statement with a.add_state(54) and a.add_state(55), but I don't know where to go from there.

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On my journey of character rework: I had this character, she was meant to be just a princess that joins your party. And at long term she was just uninteresting... So I tweaked her to be a rebel agaisn't the royalty before meeting up with the party.

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