How to make TP not regenerate when attacked in VX ace

MusicTF

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So I just got VX ace, and when ever an actor gets attacked their TP regenerates.  how can I stop this from happening?  Also, what does the T stand for?
 
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Ossra

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There is no check box or easily accessible option to disable TP charge. But, if you do not mind using a scriptlet, the feature can be removed. Just copy the following code, open the Script Editor (F11), scroll down the left list until you reach the bottom, select an open spot beneath '▼ Materials' and paste the code into the blank panel to the right. After that, simply press 'Ok', save your project and play.

Code:
class Game_Battler < Game_BattlerBase  #--------------------------------------------------------------------------  # * Charge TP by Damage Suffered  #--------------------------------------------------------------------------  def charge_tp_by_damage(*args, &block)    self.tp += 0  end  end
Also, I believe the 'T' stands for 'Tactical', but anyone could come up with a number of different names, really.
 
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MusicTF

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Thanks, that worked.  
 

NathanW

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Actually, I think TP stands for Technical Points, for Techniques (at least, that's the most common assumption, which makes sense). Which are just martial 'special attacks'. TP charges when damage is recieved and when damage is dealt, or by skills (if you create them), like meditation.
 

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