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Alright, so I am currently making a game where the protagonist is supposed to acquire a special sword at the start of the game.
Of course, he cannot carry the sword throughout the entire game as it is, because it will soon become obsolete at the higher levels.
So, I got the idea to make it so that you can buy an upgrade for the sword every five levels or so.
This would be done by removing the original sword from the inventory, and replacing it with a copy that has increased stats.
But what i don't know how to do, is to make it so that the player CANNOT sell the sword.
It wouldn't be very immersive to be able to upgrade the sword you just sold to the merchant down the street.
Could anyone tell me how i would go about this?
Of course, he cannot carry the sword throughout the entire game as it is, because it will soon become obsolete at the higher levels.
So, I got the idea to make it so that you can buy an upgrade for the sword every five levels or so.
This would be done by removing the original sword from the inventory, and replacing it with a copy that has increased stats.
But what i don't know how to do, is to make it so that the player CANNOT sell the sword.
It wouldn't be very immersive to be able to upgrade the sword you just sold to the merchant down the street.
Could anyone tell me how i would go about this?
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