mememe13

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Hey I was wondering if there is a way to position a boss battle image past the battle menu box in MV like the example image I have.
You can't scale or move the image below in the troop section, I tried everything I can think of but it ends up like the 2nd image.

Is there a plugin or code that can help me out?
 

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Shaz

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I've moved this thread to Plugin Requests. Thank you.

 

Lranger

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Weird but simple method: copy and paste your character to the background. Then change the sprite of your enemy to a blank sprite, and position it near your character, which is now in the battle back.
 

mememe13

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Weird but simple method: copy and paste your character to the background. Then change the sprite of your enemy to a blank sprite, and position it near your character, which is now in the battle back.
Yeah that was an idea I had too, luckily I ended up finding a proper plugin and it seems to work now.
 

ElCheffe

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Would you mind naming the PlugIn? It might be helpful for others with the same problem.
 

mememe13

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It's called YED_EnemyPosition

helps with offsetting the enemy portraits.
 

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Feeling overwhelmed by this project's scope lately, and lured by other projects; but it also feels like I'm on the verge of a turning point, almost finished laying the "foundations" and can soon start building the real structure. In other words, the dreaded "middle phase lull." I recognize and will resist it. So, the latest work: battle sprite for the second major party member.

If you REALLY want to slow a loop down... stick a console.log statement in it. lol
welp... YED_Sideview Battler works on MZ with FOSSIL, and it even works with the new MZ Battle Core. problem is I dunno if the new battle core allows for custom motions with YED like the MV one does.
My first game is gonna be a really ambitious one. But it's costing me a lot of money to make lol. it'll be worth it though
Ugh...Guests always put the Ketchup in the fridge....bloody savages the lot of them! :)

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