How to not reset an invisible event (E1) that routes event(E2), whenever E2 changes its page?

wienz

Villager
Member
Joined
Feb 5, 2019
Messages
5
Reaction score
0
First Language
English
Primarily Uses
N/A
Alright so I have an Event1 that has a script set movement route for Event2, but whenever Event2 changes it's page, Event1 resets.

Is there a possible way to not make Event1 reset, so that Event2 can continue on its path smoothly?

Thank You
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
41,930
Reaction score
14,556
First Language
English
Primarily Uses
RMMV
Event 2 changing its page should not make event 1 reset. If it does, you've got something very weird happening and should probably show us screenshots of both events (all pages, and the full event window).

However, changing event pages resets their move routes. Not a lot you can do about that, unless you get a plugin. I'm not aware of any plugins that do this.
 

wienz

Villager
Member
Joined
Feb 5, 2019
Messages
5
Reaction score
0
First Language
English
Primarily Uses
N/A
Event 2 changing its page should not make event 1 reset. If it does, you've got something very weird happening and should probably show us screenshots of both events (all pages, and the full event window).

However, changing event pages resets their move routes. Not a lot you can do about that, unless you get a plugin. I'm not aware of any plugins that do this.

So, it's correct behaviour that the movement route of event 2 resets when it changes pages even if the route is being controlled by event 1?

Edit: the reason I want this is because I use a plugin called qsight that gives a enemy sight if a condition is met, but when it's run in parallel the sight of the enemy is always turned on as long as it was turned on once
 
Last edited:

Kuro DCupu

Trust me, I'm a veteran RMer
Veteran
Joined
Jul 6, 2014
Messages
480
Reaction score
1,473
First Language
Indonesia
Primarily Uses
RMMV
Yes. An event is actually treated as an "active page" event. Everything's about it refreshed when the page is changing.
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
41,930
Reaction score
14,556
First Language
English
Primarily Uses
RMMV
We can't see what you're doing unless you show us. Please give screenshots of the events.
 
  • Like
Reactions: Bex

wienz

Villager
Member
Joined
Feb 5, 2019
Messages
5
Reaction score
0
First Language
English
Primarily Uses
N/A

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
41,930
Reaction score
14,556
First Language
English
Primarily Uses
RMMV
yes, because the movement route belongs to the event page.

Why do you need another event controlling the movement? Why not just put it into the Autonomous Move Route of the event?

It's not going to solve your problem, because an event page changing does cause the movement route to reset. But I don't see any reason why you need a second event controlling its movement.
 

Bex

Veteran
Veteran
Joined
Aug 2, 2013
Messages
1,502
Reaction score
411
First Language
German
Primarily Uses
RMMV
If another Event gives the Moveroute, than the Event will continue to walk around on the Map , even if its far outside of the visible screen, that can have benefits and is very useful.

Everytime you change Eventpage, not only new graphic, but also moveroute of that page will overwrite old moveroute.
Than your paralell Event finished waiting for the moveroute eventcommand to end, and than the event repeats and Event1 gives the moveroute again.
Carrying over a Moveroute from one Eventpage to the Next is not possible.

So i would recomment telling us what it is you want to build and how it would look like in game, than we maybe can help you or point towards solutions.
 
Last edited:

Sednaiur

Veteran
Veteran
Joined
Jul 7, 2018
Messages
35
Reaction score
10
First Language
German
Primarily Uses
RMMV
To my knowledge, this problem should be fixable by using YanFlys CoreEngine-plugin.
At least, this is what it says about the afromentioned move route-problem:
Yanfly's CoreEngine Plugin help said:
Event Movement Queue

If an event were to move through an event command, changing a condition

that would set the event to change to a different page would cause that

event's move route to halt in its tracks. The plugin fixes this issue and

the event's move route will finish.
Link for the plugin: http://yanfly.moe/2015/10/09/yep-1-core-engine/
 
Last edited:

Latest Threads

Latest Posts

Latest Profile Posts

Doing RPG Maker News #18 | Moghunter is Back, Encrypt MV/MZ Plugins, Isometric Geometric Tiles
Unironically, no joke, after consideration and self-reflection, I have decided that the best thing for my creative/workflow/commitment problems is to spend EVEN MOAR hours a day playing videogames than I normally do. (Micro-thread)
FINALLY got my weather system implemented. Who needs a black mage when you have a weathermancer! :p
Oh boy! COVID19 lockdown again! Good thing I already never go outside! :D
This one is less showing off and more 'I really don't know how I feel about this one.' The 'child' sprite template I made either works great or doesn't at times. (She is a fairy, so I made her small).
Morgan.png

Forum statistics

Threads
110,640
Messages
1,054,896
Members
143,768
Latest member
MS278
Top