How to not reset an invisible event (E1) that routes event(E2), whenever E2 changes its page?

wienz

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Alright so I have an Event1 that has a script set movement route for Event2, but whenever Event2 changes it's page, Event1 resets.

Is there a possible way to not make Event1 reset, so that Event2 can continue on its path smoothly?

Thank You
 

Shaz

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Event 2 changing its page should not make event 1 reset. If it does, you've got something very weird happening and should probably show us screenshots of both events (all pages, and the full event window).

However, changing event pages resets their move routes. Not a lot you can do about that, unless you get a plugin. I'm not aware of any plugins that do this.
 

wienz

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Event 2 changing its page should not make event 1 reset. If it does, you've got something very weird happening and should probably show us screenshots of both events (all pages, and the full event window).

However, changing event pages resets their move routes. Not a lot you can do about that, unless you get a plugin. I'm not aware of any plugins that do this.

So, it's correct behaviour that the movement route of event 2 resets when it changes pages even if the route is being controlled by event 1?

Edit: the reason I want this is because I use a plugin called qsight that gives a enemy sight if a condition is met, but when it's run in parallel the sight of the enemy is always turned on as long as it was turned on once
 
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Kuro DCupu

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Yes. An event is actually treated as an "active page" event. Everything's about it refreshed when the page is changing.
 

Shaz

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We can't see what you're doing unless you show us. Please give screenshots of the events.
 
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wienz

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Shaz

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yes, because the movement route belongs to the event page.

Why do you need another event controlling the movement? Why not just put it into the Autonomous Move Route of the event?

It's not going to solve your problem, because an event page changing does cause the movement route to reset. But I don't see any reason why you need a second event controlling its movement.
 

Bex

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If another Event gives the Moveroute, than the Event will continue to walk around on the Map , even if its far outside of the visible screen, that can have benefits and is very useful.

Everytime you change Eventpage, not only new graphic, but also moveroute of that page will overwrite old moveroute.
Than your paralell Event finished waiting for the moveroute eventcommand to end, and than the event repeats and Event1 gives the moveroute again.
Carrying over a Moveroute from one Eventpage to the Next is not possible.

So i would recomment telling us what it is you want to build and how it would look like in game, than we maybe can help you or point towards solutions.
 
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Sednaiur

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To my knowledge, this problem should be fixable by using YanFlys CoreEngine-plugin.
At least, this is what it says about the afromentioned move route-problem:
Yanfly's CoreEngine Plugin help said:
Event Movement Queue

If an event were to move through an event command, changing a condition

that would set the event to change to a different page would cause that

event's move route to halt in its tracks. The plugin fixes this issue and

the event's move route will finish.
Link for the plugin: http://yanfly.moe/2015/10/09/yep-1-core-engine/
 
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