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I have a big issue! I need to use the SRD-Dynamic Actor EX plugin, but I can't without letting the player change the pg graphics itself, with the SRD-Character Creator EX plugin. I so decided to let the player change only the clothing and other stuff without changing the actual physical features. The problem is, that i don't have a clue about how to do it!! Can please somebody help me???!
 

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I was looking into something similar. How to manually set all of the character's permanent features like face, hair, eye etc without the creator but then use the Dynamic Actors plugin to have armor and accessories and such change their appearance. I don't know if that can be done with these plugins, though. It doesn't seem like it.
 
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I was looking into something similar. How to manually set all of the character's permanent features like face, hair, eye etc without the creator but then use the Dynamic Actors plugin to have armor and accessories and such change their appearance. I don't know if that can be done with these plugins, though. It doesn't seem like it.

I actually wanted to do so, but i just can't find a way to completely ignore Character Creator in order to use Dynamic Actors. In fact, I'm also searching some alternative plugins to those! Not lucky neither in that sense... :(
 

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I did the same as you. The other ones seem to be unsupported and buggy with newer versions of the engine. The SRD Character Creator and Dynamic Actors is the direction that most people point you to now but it doesn't quite look like they do what I was looking for.
 
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For what I need, Dynamic Actors is just perfect. What I hope is that SRD will fix this issue soon or later.
 

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Would it be an alright workaround to still use the CCEX plugin but just not let the player access the character creator scene?

If so here's my solution;
>Install CCEX as normal with all of the images
>Change the plugin parameters "Print to Console" to be true
>Playtest the game and make your custom character with everything but the dynamic pieces.
>Save your custom character and open the console log (F8). Copy the text that's there (Yes, all of it.)
ArMJUcj.png
>Paste that into an event that runs at the very start of your game using a script call command. Edit the part that says var id = 0 to have the Actor ID that you want to use. e.g. var id = 1
>With that set up, you can remove the plugin command to open the character creator scene. You'll probably also want to go through your image files and remove all of the extra hairs/eyes e.t.c that you're not using so it doesn't bulk up the game file size.

And then you'll be able to use the Dynamic Actors plugin as instructed whilst bypassing the actual character creator. :kaoluv:
 
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Would it be an alright workaround to still use the CCEX plugin but just not let the player access the character creator scene?

If so here's my solution;
>Install CCEX as normal with all of the images
>Change the plugin parameters "Print to Console" to be true
>Playtest the game and make your custom character with everything but the dynamic pieces.
>Save your custom character and open the console log (F8). Copy the text that's there (Yes, all of it.)
ArMJUcj.png
>Paste that into an event that runs at the very start of your game using a script call command. Edit the part that says var id = 0 to have the Actor ID that you want to use. e.g. var id = 1
>With that set up, you can remove the plugin command to open the character creator scene. You'll probably also want to go through your image files and remove all of the extra hairs/eyes e.t.c that you're not using so it doesn't bulk up the game file size.

And then you'll be able to use the Dynamic Actors plugin as instructed whilst bypassing the actual character creator. :kaoluv:

Thanks a lot!! I will immediately try this out!
 
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It worked!!! You solved one of my biggest issues!! Thank you very much!

Would it be an alright workaround to still use the CCEX plugin but just not let the player access the character creator scene?

If so here's my solution;
>Install CCEX as normal with all of the images
>Change the plugin parameters "Print to Console" to be true
>Playtest the game and make your custom character with everything but the dynamic pieces.
>Save your custom character and open the console log (F8). Copy the text that's there (Yes, all of it.)
ArMJUcj.png
>Paste that into an event that runs at the very start of your game using a script call command. Edit the part that says var id = 0 to have the Actor ID that you want to use. e.g. var id = 1
>With that set up, you can remove the plugin command to open the character creator scene. You'll probably also want to go through your image files and remove all of the extra hairs/eyes e.t.c that you're not using so it doesn't bulk up the game file size.

And then you'll be able to use the Dynamic Actors plugin as instructed whilst bypassing the actual character creator. :kaoluv:
 

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