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I'm using QAudio(https://forums.rpgmakerweb.com/index.php?threads/qplugins-latest-qabs.73023/) on a project on RPG Maker MV(A game which requires constant event spawning using Yanfly's event spawner plugin) but it seems to be causing some issues. Judging by the performance tool on the devtools, that plugin is taking a increasingly long amount of time to run, and an increased long amount of time for some updates to run.
Does anyone know how to fix this issue? I believe the plugin is trying to create a new WebAudio buffer for each and every time an event plays the same song, but idk if that is the case and how to fix it.
EDIT: Just to throw in additional info, the issue happens when theres about 7~8 thousand events, most of which are temporary and get deleted after about half a second of spawning(basically arrows being spawned)
Does anyone know how to fix this issue? I believe the plugin is trying to create a new WebAudio buffer for each and every time an event plays the same song, but idk if that is the case and how to fix it.
EDIT: Just to throw in additional info, the issue happens when theres about 7~8 thousand events, most of which are temporary and get deleted after about half a second of spawning(basically arrows being spawned)