How to place multiple, separate events on one tile

Status
Not open for further replies.

Ichigoeater

Warper
Member
Joined
May 14, 2018
Messages
2
Reaction score
1
First Language
English
Primarily Uses
RMVXA
Hi, everyone.

I am VERY new to the RPG Maker game system, but have gone through tutorials for literal days. I've tried looking for an existing post to my problem, and it may be telling that it doesn't seem to exist. This may be a stupid question.

You see, in my game there is a point where there's a different item the player can investigate on three different sides of him (a painting to the north, toy to the east, and flower pot to the west). The character is right next to all of these things, on one tile. I know I could avoid trouble by just making the player have to search the item in one specific direction, but the gameplay doesn't feel as smooth that way. I could also move the items around a bit, but the setup I have has grown on me, and it's a small room. Besides, I'm sure this question will probably come up later, so I'd like to figure it out now. It may also be important to note that the toy already has a variable function, where the character says something different after first discovering it, and that the concluding dialogue still works from the side if I satisfied the variable from the front of the toy.

I've already tried a couple of things. I tried having multiple dialogue based on the direction the character is standing. I tried incorporating self switches and regular switches. I've even tried variables. Perhaps I'm doing something wrong that should be obvious? Please help me...
 

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
15,346
Reaction score
8,532
First Language
English
Primarily Uses
RMMV
Put the events, with no graphic, on the wall on top of the mapped item, OR on an empty wall and set the graphic to the tile image you want. Make sure the event is set as Same As Character.
 

Sauteed_Onion

Mmm Tasty
Veteran
Joined
Dec 13, 2017
Messages
554
Reaction score
3,665
First Language
English
Primarily Uses
RMMV
I'm very picture oriented, if you still can't figure this out, can you either post some images here or in a pm? I will try to assist you, meow.
 

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
15,346
Reaction score
8,532
First Language
English
Primarily Uses
RMMV
OP is saying they are trying to have the player interact with 3 different objects using one event in the middle of them all like this:
helpthing1.png

I am suggesting to use three separate events, placed on top of the items - or, in the case of the picture possibly below, but the player won't know that - like this:
helpthing2.png

And that in order to make them work, they need to be set to Same As Player.
helpthing3.png

It's a simple solution but one that is easy to overlook when you are new. I know I did. :D
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,086
Reaction score
13,698
First Language
English
Primarily Uses
RMMV
That's what I'd do too. The event needs to be placed ON the item you want to interact with, and set to Same as Characters (it defaults to Below Characters if you don't give it a sprite).
 

Ichigoeater

Warper
Member
Joined
May 14, 2018
Messages
2
Reaction score
1
First Language
English
Primarily Uses
RMVXA
Thank you so much, everyone! I wasn't expecting such a fast response!

It really was as simple as that. Everything's running smoothly, variable and all. Now that I have a better understanding of the Priority tag, I'm going to have to edit a lot of events now for a cleaner setup.

Thanks again!
 

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
15,346
Reaction score
8,532
First Language
English
Primarily Uses
RMMV

This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Getting work done in the hospital is a little tough :kaosigh:
Yet another custom skill animation, sometimes i waste too much time on details people will barely notice :kaocry:
Time flies by... already 1/6th of the calendar released :o

Forum statistics

Threads
105,820
Messages
1,016,714
Members
137,518
Latest member
daggshooter
Top