- Joined
- Feb 9, 2015
- Messages
- 6
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- First Language
- German
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Hi everyone! First time poster here, I apologize in advance for this wall of text...
I experienced something like an opposite of a writer's block (writer's fountain?): I kept getting more and more ideas for a game that is intended to be a horror rpg game, sort of like a mix between Corpse Party in terms of story, and Ib and Witch House in terms of being somewhat scary. I kept shaping and fleshing out the ideas for the world, setting, plot, characters, dialogs, gameplay aspects, etc.
The only problem at the moment is that those are all in the form of notes, which are scattered all over the place and unfocused (as notes tend to be, sort of). I'm struggling a little with structuring them all... we're talking about 200+ pages here, font-size 10, and it's still going (I make notes daily for a few months now). I also haven't made a (finished) game yet.
Therefore, I wanted to ask for some tips on how I would go about structuring all those notes and bringing them to one coherent document (or multiple documents if necessary), so I can more easily "connect" all my ideas together and fill in the gaps. Basically I need some template for some sort of "screenplay" for my game, where I can see what sort of "sections" my document would need (characters, plot, etc) for me to describe my game properly, so it's actually readable for people other than me.
My questions are mainly:
- What kind of documents do I need to produce to describe the entirety of the game? Which documents do I have to start with before I start with any other? Are there any templates for the type of game I want to create?
- What exactly goes into each of those documents and what guidelines do I need to keep in mind? What do I need to start with first?
For me, it's important to be able to easily edit it anytime when I want to make changes in the story or add more stuff to it, so I could keep "duplicate" stuff to a minimum (mentioning the same stuff in two different docs for example). What is also important for me is to be able to use part of the documentation (made to give the reader the same info a player would receive in a playthrough) and give it to other people for easy reading, so they can judge my work and give me feedback based on it.
Any help would be appreciated.
P.S.: Before any of you start saying "you should try something smaller for your first game", don't worry: It wont actually be my first game, it's just a bigger project that I'm working on on the side (planning only). I just want to be ready once I want to start with the project some day. And yes, it will be a bit large in scope, but I'm taking my time with it, as you can see, and collecting experience in other projects in the meantime.
I experienced something like an opposite of a writer's block (writer's fountain?): I kept getting more and more ideas for a game that is intended to be a horror rpg game, sort of like a mix between Corpse Party in terms of story, and Ib and Witch House in terms of being somewhat scary. I kept shaping and fleshing out the ideas for the world, setting, plot, characters, dialogs, gameplay aspects, etc.
The only problem at the moment is that those are all in the form of notes, which are scattered all over the place and unfocused (as notes tend to be, sort of). I'm struggling a little with structuring them all... we're talking about 200+ pages here, font-size 10, and it's still going (I make notes daily for a few months now). I also haven't made a (finished) game yet.
Therefore, I wanted to ask for some tips on how I would go about structuring all those notes and bringing them to one coherent document (or multiple documents if necessary), so I can more easily "connect" all my ideas together and fill in the gaps. Basically I need some template for some sort of "screenplay" for my game, where I can see what sort of "sections" my document would need (characters, plot, etc) for me to describe my game properly, so it's actually readable for people other than me.
My questions are mainly:
- What kind of documents do I need to produce to describe the entirety of the game? Which documents do I have to start with before I start with any other? Are there any templates for the type of game I want to create?
- What exactly goes into each of those documents and what guidelines do I need to keep in mind? What do I need to start with first?
For me, it's important to be able to easily edit it anytime when I want to make changes in the story or add more stuff to it, so I could keep "duplicate" stuff to a minimum (mentioning the same stuff in two different docs for example). What is also important for me is to be able to use part of the documentation (made to give the reader the same info a player would receive in a playthrough) and give it to other people for easy reading, so they can judge my work and give me feedback based on it.
Any help would be appreciated.
P.S.: Before any of you start saying "you should try something smaller for your first game", don't worry: It wont actually be my first game, it's just a bigger project that I'm working on on the side (planning only). I just want to be ready once I want to start with the project some day. And yes, it will be a bit large in scope, but I'm taking my time with it, as you can see, and collecting experience in other projects in the meantime.
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