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- Jan 3, 2020
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I'm creating a battle system for my game and there's about a 15 frame window for you to land a powerful attack by pressing the down key (Probably going to change, but that's what it is for now)
It's all working perfectly fine EXCEPT for this small little tidbit, which kind of ruins the whole "action command" point. If I just hold down the "down" key, it does the same thing as timing it.
Is there a script or something I'd need instead of this? It would also be hard to fit in some more code, since the battle code is already very jam-packed with stuff already..
I can probably solve this with a ton of tinkering around but so far, nothing.
TL;DR: Conditional Branch, If button (Down in my case) held down, does the same thing as successfuly timing an attack in my "battle system" and how do I prevent
It's all working perfectly fine EXCEPT for this small little tidbit, which kind of ruins the whole "action command" point. If I just hold down the "down" key, it does the same thing as timing it.
Is there a script or something I'd need instead of this? It would also be hard to fit in some more code, since the battle code is already very jam-packed with stuff already..
I can probably solve this with a ton of tinkering around but so far, nothing.
TL;DR: Conditional Branch, If button (Down in my case) held down, does the same thing as successfuly timing an attack in my "battle system" and how do I prevent



