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A really good talk by Jonathan Blow on writing code for independant games. He talks about a lot of different topics, but it's all mostly centered on the idea of getting better at getting things done, which as anyone who's worked on a long project knows, is a really important skill to pickup.

Having written games in C++ before, then moving over to RM and Ruby, I definitely agree with most of what he says. I find myself going for the simplest "good enough" way to solve things much more often than I used to, and I definitely get things up and running in a game much faster than I used to. I still write the occasional more complex algorithm if it's really important, but only after I've checked that the dumb solution isn't good enough.

The talk's a bit long, but it's really worth a watch, especially if you're doing your own scripting in your RM games.

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