Runnyyy

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Hello again! I'm here asking another super n00b question ;w; I'm trying to make just a few doors a bit longer/taller
than the standard or default doors, and even after following some tutorials, I seem to keep doing something wrong?

My doors keep being cut off strangely, and even though I (think?) have made the door sprite/tilesheet the same width/height the same
for the empty spaces... I've provided images to illustrate my problem:

rpgsc1.png


and my file I'm using:
SF-Door3.png

I've tried using a "$" and a combo to "fix" this issue, but so far nothing's worked ): I'm using the default door found in the SF_INDOOR tilesets,
and stretched 'em to be at least double or x2 the original size, thinking it would be easy but! Lo and behold; I'm stuck

I'm using RPG Maker MV, Steam edition
 

caethyril

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Your door is 48 x 96 px in size. This means one character block (3 animation frames x 4 facing directions) is 144 x 384 px. By default, RMMV splits the spritesheet into 2 rows x 4 columns of character blocks; if the filename has a $ at the start then the sheet is treated as one character block, rather than eight. :kaopride:

The provided image has size 576 x 587 px, that's what's causing the odd frame sizes. :kaoswt:

Consider either:
  • Making it taller (resize to 576 x 768 px), or
  • Renaming it to something like $!SF-Door3.png and resizing it to 144 x 384 px.
Edit @Runnyyy: oh and putting ! at the start of the filename makes it display level with the bottom of the tile in-game, rather than 6 px above it; it's recommended for "objects", like doors~
 
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Runnyyy

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Your door is 48 x 96 px in size. This means one character block (3 animation frames x 4 facing directions) is 144 x 384 px. By default, RMMV splits the spritesheet into 2 rows x 4 columns of character blocks; if the filename has a $ at the start then the sheet is treated as one character block, rather than eight. :kaopride:

The provided image has size 576 x 587 px, that's what's causing the odd frame sizes. :kaoswt:

Consider either:
  • Making it taller (resize to 576 x 768 px), or
  • Renaming it to something like $!SF-Door3.png and resizing it to 144 x 384 px.
Edit @Runnyyy: oh and putting ! at the start of the filename makes it display level with the bottom of the tile in-game, rather than 6 px above it; it's recommended for "objects", like doors~

Oh wow, thank you so much! this fixed my issue haha! I have dyscalculia so sometimes numbers and the like confuse me and make it hard to comprehend;;

Because of that, would you mind explaining how you got the number 768 for the proper size? (I'm sorry if this is a childish request, I'm honestly curious due to my number comprehension disability ; v ; )
 

J-G

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Just times the sprites height and width.
For example height of your sprite by number of rows and for width is sprites width times sprites in the columns.
 

Runnyyy

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Just times the sprites height and width.
For example height of your sprite by number of rows and for width is sprites width times sprites in the columns.

yeah I thought I got it right the first time I multiplied the sprites height and width, but I guess I was wrong
haha! Thank ya'll :>
 

caethyril

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Yea, I did this~
  • Sprite height: 96 px
  • Block height: 96 x 4 = 384 px (because 4 facing directions)
  • Sheet height: 384 x 2 = 786 px (because 2 rows of blocks per standard sheet)
...and something similar for width (48 px, times 3 columns per block, times 4 blocks per sheet). :kaothx:

Note that if you don't have a calculator handy then you can use a spreadsheet, or type this kind of stuff directly into Google search, e.g. https://www.google.com/search?q=96+x+4 (similar thing may apply to other search engines, not sure).

Happy RPG Making! :kaojoy:
 

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