- Joined
- Jul 22, 2018
- Messages
- 183
- Reaction score
- 37
- First Language
- Italian
- Primarily Uses
- RMMV
i try to insert a picture inside the card detail function, this picture is a button that once clicked insert that card detailed into a favorite list and I'm stuck with that problem:
i tried this:
function Window_TripleTriad_CardDetails() {
this.initialize.apply(this, arguments);
};
Window_TripleTriad_CardDetails.prototype = Object.create(Window_Base.prototype);
Window_TripleTriad_CardDetails.prototype.constructor = Window_TripleTriad_CardDetails;
Window_TripleTriad_CardDetails.prototype.initialize = function (x, y, width, height) {
this.load_plugin_parameters();
Window_Base.prototype.initialize.call(this, x, y, width, height);
this.refresh(0);
/*if (SceneManager::scene_is?(scene_album_Monrion))*/
if (SceneManager._scene instanceof scene_album_Monrion)
this.drawPicture('button', 850, 500);
else this.drawPicture('button', 0, 0);
};
Window_TripleTriad_CardDetails.prototype.drawPicture = function(filename, x, y) {
var bitmap = ImageManager.loadPicture(filename);
this.contents.blt(bitmap, 0, 0, bitmap._canvas.width, bitmap._canvas.height, x, y);
};
i tried this:
function Window_TripleTriad_CardDetails() {
this.initialize.apply(this, arguments);
};
Window_TripleTriad_CardDetails.prototype = Object.create(Window_Base.prototype);
Window_TripleTriad_CardDetails.prototype.constructor = Window_TripleTriad_CardDetails;
Window_TripleTriad_CardDetails.prototype.initialize = function (x, y, width, height) {
this.load_plugin_parameters();
Window_Base.prototype.initialize.call(this, x, y, width, height);
this.refresh(0);
/*if (SceneManager::scene_is?(scene_album_Monrion))*/
if (SceneManager._scene instanceof scene_album_Monrion)
this.drawPicture('button', 850, 500);
else this.drawPicture('button', 0, 0);
};
Window_TripleTriad_CardDetails.prototype.drawPicture = function(filename, x, y) {
var bitmap = ImageManager.loadPicture(filename);
this.contents.blt(bitmap, 0, 0, bitmap._canvas.width, bitmap._canvas.height, x, y);
};

